Weapon is the third-highest tier of move priority and is pretty self-explanatory: it applies to any hit with an equipped weapon such as a Metal Bat, Stop Sign or Wooden Plank. But don’t panic! Dropkicks can be blocked and your opponent will then be open for a counterattack. As the main Power move that everybody has access to, you’re going to see a lot of Dropkick spamming. Power moves can be identified by the blue aura they give off, although this can be hard to spot at times. The only Power moves currently in the game are the Dropkick (performed by Striking while Dashing), the Backfist (performed by Striking after being knocked down), and the Uppercut, Bionic Uppercut and Omega Uppercut Skills that can be equipped during a match. Power is the second-highest tier of move priority, and can only be overridden by a Super move. If your opponent is in Superstar Mode and you see them glow red and try to grab you, dodging is your only defense. There is currently only one Super move in the game, the “Super Vicious Attack” that you can perform when in Superstar Mode. Super is the highest tier of move priority, and will override any other type of move in a head-on collision. Not to worry, we’ve got it covered: Super But knowing all of this isn’t very helpful unless you also know which kinds of moves fit into which category, something that isn’t explained particularly well in the game itself. If two moves with the same priority collide, there will be a clash and both players will be knocked back without receiving any damage. A move of a higher priority will always defeat a move of a lower priority in a head-on collision. There are seven levels of move priority: Super, Power, Weapon, Special Strike, Normal Strike, Special Vicious, and Normal Vicious. When two moves in Rumbleverse collide, the game checks the level of “Priority” of both moves to determine which one hits. If you’re confused and frustrated about this happening, fear not! We here at Minus World and Hard Drive are ready to explain the beguiling mysteries of Rumbleverse move priority. If you’ve played more than a couple of games of Rumbleverse, you’ve probably grown to despise the word “Priority” popping up on your screen, as it means someone just kicked your ass even though you’re pretty sure you got your attack out first.
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